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 CfG HAPPY^*

In jos 
AutorMesaj
Gudzone
Administrator
Administrator
Gudzone


Mesaje : 196
Puncte : 5133
Data de inscriere : 16/10/2011
Varsta : 29
Localizare : Chisinau
Joburi/Distractii : Counter strike/fifa/Metin2

CfG HAPPY^*  Empty
MesajSubiect: CfG HAPPY^*    CfG HAPPY^*  EmptyJoi Ian 26, 2012 4:41 am

Descriere: Este un config 100% BunnyHop si este facut de mine special pentru serverul Gothic (cand joc eu pe dr gothic.ro)
Inplementat in config:
[1] Crosshari ( culoarea tintei-marimea)
[2] Este inplementat Sound
[3] Este inplementat BunnyHop (script)
[4] Este inplementat si culoarea chatul (ca sa nu mai stam sa bagam in consola )
[5] Mai este inplementat si Volume script
[6] Mai este inplementat Ping Optimizer
[7] Console "RESPECT"

Dupa cum vedeti am mai Inplementat eu Inca 8 Scrpituri

Uitati aici CONFIGUL ~*•. ~*•.•*~ .•*~

Cod:
~*•. ~”*°•.~”*°•.•°*”~.•°*”~ .•*~
                ~”*°•~ ¤ CammPer*^** ¤ ~•°*”~
              .•*~ .•°*”~.•°*”~”*°•.~”*°•. ~*•.
                  .•*~ .•*~*•. ~*•.

      //        ______________________
      //------------( Unbind all )---------------------------
      //        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  unbindall

      //        ______________________
      //------------( Name ProCessor* & SeNsitivity )-----------
      //        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  name "HappY^*"
  sensitivity "2.5"
  bind "*" "name HappY^*" Roby

      //        ______________________
      //------------( SeTTings )---------------------------
      //        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  bind "TAB" "+showscores"
  bind "ENTER" "+attack"
  bind "ESCAPE" "cancelselect"
  bind "SPACE" "+jump"
  bind "'" "+moveup"
  bind "," "buyammo1"
  bind "." "buyammo2"
  bind "/" "+movedown"
  bind "0" "slot10"
  bind "1" "slot1"
  bind "2" "slot2"
  bind "3" "slot3"
  bind "4" "slot4"
  bind "5" "slot5"
  bind "6" "slot6"
  bind "7" "slot7"
  bind "8" "slot8"
  bind "9" "slot9"
  bind ";" "+mlook"
  bind "[" "invprev"
  bind "]" "invnext"
  bind "`" "toggleconsole"
  bind "a" "+moveleft"
  bind "b" "buy"
  bind "c" "radio3"
  bind "d" "+moveright"
  bind "f" "impulse 100"
  bind "g" "drop"
  bind "l" "+commandmenu"
  bind "j" "cheer"
  bind "k" "+voicerecord"
  bind "l" "showbriefing"
  bind "m" "chooseteam"
  bind "n" "nightvision"
  bind "o" "buyequip"
  bind "q" "lastinv"
  bind "r" "+reload"
  bind "s" "+back"
  bind "t" "impulse 201"
  bind "u" "messagemode2"
  bind "w" "+forward"
  bind "x" "radio2"
  bind "y" "messagemode"
  bind "z" "radio1"
  bind "~" "toggleconsole"
  bind "UPARROW" "+forward"
  bind "DOWNARROW" "+back"
  bind "LEFTARROW" "+left"
  bind "RIGHTARROW" "+right"
  bind "ALT" "+strafe"
  bind "CTRL" "+duck"
  bind "SHIFT" "+speed"
  bind "F1" "autobuy"
  bind "F2" "deagle; secammo;"
        bind "F3" " hegren; flash; flash; He grenade;"
        bind "F4" " shield;"
        bind "F9" "admin_rcon admin_ignore_immunity 1"
        bind "F10" "admin_rcon admin_ignore_immunity 0"
        bind "F7" "admin_restart 1 live" 
  bind "INS" "+klook"
  bind "PGDN" "+lookdown"
  bind "PGUP" "+lookup"
  bind "END" "centerview"
  bind "MWHEELUP" "invprev"
  bind "MOUSE1" "+attack"
  bind "MOUSE2" "+attack2"

      //        ______________________
      //------------( Other SeTTings )---------------------------
      //        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  _cl_autowepswitch "1"
  _snd_mixahead "0.1"
  ati_npatch "1.0"
  ati_subdiv "2.0"
  bgmvolume "1.000000"
  bottomcolor "6"
  brightness "1.000000"
  cl_allowdownload "1"
  cl_allowupload "0"
  cl_backspeed "400"
  cl_cmdbackup "4"
  cl_cmdrate "60"
  cl_corpsestay "600.000000"
  cl_crosshair_color "50 250 50"
  cl_crosshair_size "small"
  cl_crosshair_translucent "1"
  cl_dlmax "300"
  cl_download_ingame "0"
  cl_dynamiccrosshair "0"
  cl_forwardspeed "400"
  cl_himodels "0"
  cl_idealpitchscale "0.8"
  cl_lc "1"
  cl_lw "1"
  cl_minmodels "0"
  cl_radartype "1"
  cl_righthand "1"
  cl_shadows "1"
  cl_timeout "60"
  cl_updaterate "60"
  cl_vsmoothing "0.05"
  cl_weather "1"
  con_color "255 180 30"
  console "1.000000"
  crosshair "1.000000"
  fastsprites "0"
  fps_max "160"
  fps_modem "0.0"
  gamma "2.500000"
  gl_dither "0"
  gl_flipmatrix "0"
  gl_fog "0"
  gl_monolights "0"
  gl_overbright "1"
  gl_polyoffset "0.1"
  hisound "1"
  hpk_maxsize "4"
  hud_capturemouse "1"
  hud_centerid "1"
  hud_draw "1"
  hud_fastswitch "1"
  hud_saytext_internal "1"
  hud_takesshots "0"
  joystick "0"
  lookspring "0.000000"
  lookstrafe "0.000000"
  m_filter "0"
  m_forward "1"
  m_pitch "0.022"
  m_side "0.8"
  m_yaw "0.022"
  model "gordon"
  mp_decals "6666"
  net_graph "0"
  net_graphpos "1"
  net_scale "5"
  r_bmodelhighfrac "5.0"
  r_detailtextures "1"
  s_a3d "0"
  s_automax_distance "30.0"
  s_automin_distance "2.0"
  s_bloat "2.0"
  s_distance "60"
  s_doppler "1"
  s_eax "0"
  s_leafnum "0"
  s_max_distance "1000.0"
  s_min_distance "8.0"
  s_numpolys "200"
  s_polykeep "1000000000"
  s_polysize "10000000"
  s_refdelay "4"
  s_refgain "0.4"
  s_rolloff "1.0"
  s_verbwet "0.25"
  sensitivity "1.1"
  skin ""
  spec_autodirector_internal "1"
  spec_drawcone_internal "1"
  spec_drawnames_internal "1"
  spec_drawstatus_internal "1"
  spec_mode_internal "2"
  spec_pip "0"
  suitvolume "0.250000"
  sv_aim "0"
  sv_voiceenable "1"
  team ""
  topcolor "30"
  viewsize "120.000000"
  voice_enable "1"
  voice_forcemicrecord "1"
  voice_modenable "1"
  voice_scale "1"
  volume "0.060000"
  setinfo "_vgui_menus" "1"
  setinfo "_pw"
"
  +mlook
  +jlook

      //        ______________________
      //------------( Crosshair )---------------------------
      //        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  cl_crosshair_color "260 255 255"
  cl_crosshair_size "small"
  cl_crosshair_translucent "1"
  crosshair "1"

      //        ______________________
      //------------( Sound )---------------------------
      //        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  MP3FadeTime "2.0"
  MP3Volume "0.3"
  bgmvolume "0.300000"
  suitvolume "0.250000"
  voice_enable "1"
  voice_forcemicrecord "1"
  voice_modenable "1"
  voice_scale "0.750000"
  volume "0.5"
  sv_voiceenable "1"
  hisound "1"

  mp_decals "300"
  net_graph "3"
  net_graphpos "1"
  net_scale "5"
  r_bmodelhighfrac "5.0"
  r_detailtextures "0"
  s_a3d "0"
  s_automax_distance "30.0"
  s_automin_distance "2.0"
  s_bloat "2.0"
  s_distance "60"
  s_doppler "0.0"
  s_eax "0"
  s_leafnum "0"
  s_max_distance "1000.0"
  s_min_distance "8.0"
  s_numpolys "200"
  s_polykeep "1000000000"
  s_polysize "10000000"
  s_refdelay "4"
  s_refgain "0.4"
  s_rolloff "1.0"
  s_verbwet "0.25"
  skin ""
  spec_autodirector_internal "1"
  spec_drawcone_internal "1"
  spec_drawnames_internal "1"
  spec_drawstatus_internal "1"
  spec_mode_internal "2"
  spec_pip "0"
  sv_aim "1"
  sv_voiceenable "1"
  team "1"
  topcolor "30"
  viewsize "120.000000"
  +mlook
  +jlook

      //        ______________________
      //------------( Sillent Defuse )---------------------------
      //        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  alias "+silentdefuse" "+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use"
  alias "-silentdefuse" "-use"
  bind "e" "+silentdefuse"

      //        ______________________
      //------------( Bunny Hop )---------------------------
      //        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  bind "SPACE" "+hop"
  alias +hop "alias _special @hop;@hop"
  alias -hop "alias _special"
  alias @hop "special;wait;+jump;wait;-jump"

      //        ______________________
      //------------( Weapon Side )---------------------------
      //        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  alias wpnpos "wpnleft"
  alias wpnleft "cl_righthand 0;alias wpnpos wpnright;speak Left; developer 1; echo Weapon Left; developer 0"
  alias wpnright "cl_righthand 1;alias wpnpos wpnleft ;speak Right; developer 1; echo Weapon Right; developer 0"
  bind capslock "wpnpos"
     
      //        ______________________
      //------------( Awp Fast Zoom )---------------------------
      //        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  alias +zoomfire "+attack2;wait;wait;+attack"
  alias -zoomfire "-attack2;wait;wait;-attack"

  bind "mouse3" "+zoomfire"
      //        ______________________
      //------------( Adjust Chat's Color )---------------------------
      //        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  alias green "con_color 0+255+0"
  alias red "con_color 255+0+0"
  alias yellow "con_color 255+255+0"
  alias blue "con_color 0+0+255"
  alias white "con_color 255+255+255"
  alias black "con_color 0+0+0"
  alias original "con_color 255+180+30"
  alias color "cl1"
  alias cl1 "green; alias color cl2"
  alias cl2 "red; alias color cl3"
  alias cl3 "yellow; alias color cl4"
  alias cl4 "blue; alias color cl5"
  alias cl5 "white; alias color cl6"
  alias cl6 "black; alias color cl7"
  alias cl7 "original; alias color cl1"

  Bind "i" "color"

      //        ______________________
      //------------( Volume Script )---------------------------
      //        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
alias vol0 "volume 0.0; developer 1; echo -MUTE- 0% (__________) ; developer 0; alias volup vol1; alias voldown vol0"
alias vol1 "volume 0.1; developer 1; echo Volume 10% (*_________); developer 0; alias volup vol2; alias voldown vol0"
alias vol2 "volume 0.2; developer 1; echo Volume 20% (_*________); developer 0; alias volup vol3; alias voldown vol1"
alias vol3 "volume 0.3; developer 1; echo Volume 30% (__*_______); developer 0; alias volup vol4; alias voldown vol2"
alias vol4 "volume 0.4; developer 1; echo Volume 40% (___*______); developer 0; alias volup vol5; alias voldown vol3"
alias vol5 "volume 0.5; developer 1; echo Volume 50% (____*_____); developer 0; alias volup vol6; alias voldown vol4"
alias vol6 "volume 0.6; developer 1; echo Volume 60% (_____*____); developer 0; alias volup vol7; alias voldown vol5"
alias vol7 "volume 0.7; developer 1; echo Volume 70% (______*___); developer 0; alias volup vol8; alias voldown vol6"
alias vol8 "volume 0.8; developer 1; echo Volume 80% (_______*__); developer 0; alias volup vol9; alias voldown vol7"
alias vol9 "volume 0.9; developer 1; echo Volume 90% (________*_); developer 0; alias volup vol10; alias voldown vol8"
alias
vol10 "volume 1.0; developer 1; echo Volume MAX (_________*) Imi place
tareee! Smile; developer 0; alias volup volmax; alias voldown vol9"
alias volmax "developer 1; echo Is Max; developer 0;speak Maxim"
alias volup "vol6"
alias voldown "vol1"
bind "-" "voldown"
bind "+" "volup"

      //        ______________________
      //------------( Say_Team )---------------------------
      //        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  bind "*"
  bind "*"
  bind "*"
  bind "*"
  bind "*"
  bind "*"

  bind "l" "say_team /Re All"
        bind ";" "say_team /rank"
  bind "'" "say_team /Top15"       
                //        ______________________
      //------------( Admin Settings )---------------------------
      //        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  alias wait4 "wait; wait; wait; wait"
  alias wait8 "wait; wait; wait; wait; wait; wait; wait; wait"
  alias wait0 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
  alias wait16 "wait8; wait8"
  alias wait1s "wait0; wait0; wait0; wait0; wait0; wait0; wait0; wait0; wait0; wait0"
  alias wait3s "wait1s; wait1s; wait1s"
  alias wait5s "wait1s; wait1s; wait1s; wait1s; wait1s"


     

      //        ______________________
      //------------( Sillent Run )---------------------------
      //        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"

alias dr_cycle.fP3 "dr_loop.fP3.00"
alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"
alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"
alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"
alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"
alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"
alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"
alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"
alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"
alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"
alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"
alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"
alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"
alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"
alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"
alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"
alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"
alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"
alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"
alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"
alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"
alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"
alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"
alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"
alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"
alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"
alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"
alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"
alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"
alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"
alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"
alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"

bind "h" "+duck_run.fP3"

      //        ______________________
      //------------( Ping Optimizer )---------------------------
      //        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
alias setnetgraph netgraphon3
alias netgraphon3 "net_graph 3; cl_showfps 0; alias setnetgraph netgraphon2"
alias netgraphon2 "net_graph 2; alias setnetgraph netgraphon1"
alias netgraphon1 "net_graph 1; alias setnetgraph netgraphoff"
alias netgraphoff "net_graph 0; alias setnetgraph netgraphfps"
alias netgraphfps "cl_showfps 1; alias setnetgraph netgraphon3"

alias r10000 "rate 10000.007; devon; echo RATE 10000; devoff; alias r_up r10000; alias r_dn r8000"
alias r8000 "rate 8000.007; devon; echo RATE 8000; devoff; alias r_up r10000; alias r_dn r7000"
alias r7000 "rate 7000.007; devon; echo RATE 7000; devoff; alias r_up r8000; alias r_dn r6000"
alias r6000 "rate 6000.007; devon; echo RATE 6000; devoff; alias r_up r7000; alias r_dn r5500"
alias r5500 "rate 5500.007; devon; echo RATE 5500; devoff; alias r_up r6000; alias r_dn r5000"
alias r5000 "rate 5000.007; devon; echo RATE 5000; devoff; alias r_up r5500; alias r_dn r4500"
alias r4500 "rate 4500.007; devon; echo RATE 4500; devoff; alias r_up r5000; alias r_dn r4000"
alias r4000 "rate 4000.007; devon; echo RATE 4000; devoff; alias r_up r4500; alias r_dn r3500"
alias r3500 "rate 3500.007; devon; echo RATE 3500; devoff; alias r_up r4000; alias r_dn r3000"
alias r3000 "rate 3000.007; devon; echo RATE 3000; devoff; alias r_up r3500; alias r_dn r2500"
alias r2500 "rate 2500.007; devon; echo RATE 2500; devoff; alias r_up r3000; alias r_dn r2500"
r5000

alias updr55 "cl_updaterate 55; devon; echo -55 pachete; devoff; alias updrup updr55; alias updrdn updr50"
alias updr50 "cl_updaterate 50; devon; echo -50 pachete; devoff; alias updrup updr55; alias updrdn updr45"
alias updr45 "cl_updaterate 45; devon; echo -45 pachete; devoff; alias updrup updr50; alias updrdn updr40"
alias updr40 "cl_updaterate 40; devon; echo -40 pachete; devoff; alias updrup updr45; alias updrdn updr35"
alias updr35 "cl_updaterate 35; devon; echo -35 pachete devoff; alias updrup updr40; alias updrdn updr30"
alias updr30 "cl_updaterate 30; devon; echo -30 pachete; devoff; alias updrup updr35; alias updrdn updr25"
alias updr25 "cl_updaterate 25; devon; echo -25 pachete; devoff; alias updrup updr30; alias updrdn updr20"
alias updr20 "cl_updaterate 20; devon; echo -20 pachete; devoff; alias updrup updr25; alias updrdn updr15"
alias updr15 "cl_updaterate 15; devon; echo -15pachete; devoff; alias updrup updr20; alias updrdn updr15"
updr30

alias cmdr55 "cl_cmdrate 55; devon; echo +55 pachete; devoff; alias cmdrup cmdr55; alias cmdrdn cmdr50"
alias cmdr50 "cl_cmdrate 50; devon; echo +50 pachete; devoff; alias cmdrup cmdr55; alias cmdrdn cmdr45"
alias cmdr45 "cl_cmdrate 45; devon; echo +45 pachete ; devoff; alias cmdrup cmdr50; alias cmdrdn cmdr40"
alias cmdr40 "cl_cmdrate 40; devon; echo +40 pachete; devoff; alias cmdrup cmdr45; alias cmdrdn cmdr35"
alias cmdr35 "cl_cmdrate 35; devon; echo +35 pachete; devoff; alias cmdrup cmdr40; alias cmdrdn cmdr30"
alias cmdr30 "cl_cmdrate 30; devon; echo +30 pachete; devoff; alias cmdrup cmdr35; alias cmdrdn cmdr25"
alias cmdr25 "cl_cmdrate 25; devon; echo +25 pachete; devoff; alias cmdrup cmdr30; alias cmdrdn cmdr20"
alias cmdr20 "cl_cmdrate 20; devon; echo +20 pachete; devoff; alias cmdrup cmdr25; alias cmdrdn cmdr15"
alias cmdr15 "cl_cmdrate 15; devon ; devoff; alias cmdrup cmdr20; alias cmdrdn cmdr15;echo + 15 pachete"
cmdr40

      //        ______________________
      //------------( Console's Respect )---------------------------
      //        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  clear

  echo [.|.] Loading complete.
  echo [.i.] Activated settings.
  echo [x|x] Smash Some Heads Shadow!
  echo HuNtInG MoDe AcTiVaTeD
  echo Kill Them All

  clear
  echo " ?¦¦¦ d ¦¦¦? ?¦¦¦ d ¦¦¦? ?¦¦¦ d ¦¦¦? ?¦¦¦ d ¦¦¦? "
  echo " ?¦¦¦ d ¦¦¦?  PapaliTu C.F.G AcTiVaTeD?¦¦¦ d ¦¦¦? "
  echo " ?¦¦¦ d ¦¦¦? ?¦¦¦ d ¦¦¦? ?¦¦¦ d ¦¦¦? ?¦¦¦ d ¦¦¦? "
  echo " "
  echo " ?¦¦¦ d ¦¦¦? ?¦¦¦ d ¦¦¦? ?¦¦¦ d ¦¦¦? ?¦¦¦ d ¦¦¦? "
  echo " ?¦¦ d ?¦¦ ?¦¦ d Rupei PapaliTu!! d ?¦¦ d ¦¦? ?¦¦ "
  echo " ?¦¦¦ d ¦¦¦? ?¦¦¦ d ¦¦¦? ?¦¦¦ d ¦¦¦? ?¦¦¦ d ¦¦¦? "
  echo " "
  echo " ?¦¦¦ d ¦¦¦? ?¦¦¦ d ¦¦¦? ?¦¦¦ d ¦¦¦? ?¦¦¦ d ¦¦¦? "
  echo " ?¦¦¦ d ¦¦¦? PapaliTu!! ?¦¦¦ d ¦¦¦? "
  echo " ?¦¦¦ d ¦¦¦? ?¦¦¦ d GL AnD HF?¦¦¦ d ?¦¦¦ d ¦¦¦? "

clear
  echo "*************** Counter-Strike 1.6 HappY^* Config Loaded ***************"
echo ""
echo ""
echo ""
echo " "
echo "Made by: HappY^*"
echo "Email: "
echo "
echo " "
  echo "*************** Counter-striker 1.6 Lant Final*
Config Loaded **************


Sus In jos
http://www.godzonemd.tk
 
CfG HAPPY^*
Sus 
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